Appendix IV: Random Lightsaber Tables


Lightsaber Tables

Whenever a GM needs to have a character with a lightsaber, or if a character finds a lightsaber during the course of an adventure, the following tables will allow the GM to generate a unique Jedi weapon. These tables are set up for the Skywalker Era, but could be modified for TotJ Era.

Type of Lightsaber

Roll 2D

2 Ancient Darkened (1000 yrs +) add +1 to sense, add 1 to DSP's

3 Ancient (5000 yrs +)add +2 to sense

4 Modern

5 Modern

6 Modern

7 Modern

8 Modern

9 Modern

10 Modern

11 Ancient (1000 yrs +)add +1 to sense

12 Ancient (10000 yrs +)add +1D to sense, external power cell if 3 or less(1D)

Lightsaber Material

Roll 1D

1 Organic (resists weapon scans)

2 Mineral

3 Metallic

4 Metallic

5 Metallic

6 Exotic Metal/Mineral

Lightsaber Quality and Workmanship

Roll 1D

1 no damage bonus; don't roll on Lightsaber Features table

2 no damage bonus; roll once on Lightsaber Features table

3 +1 to damage; roll once on Lightsaber Features table

4 +1 to damage; roll twice on Lightsaber Features table

5 +2 to damage; roll three times on Lightsaber Features table

6 +1D to damage; roll four times on Lightsaber Features table

Lightsaber Features

Roll 2D

2 Dual Blades (acts as double normal blade length; -1D to lightsaber skill)

3 External Power Cell with Cable Attachment

4 Increase/Decrease Illumination

5 Dual Color Switch (roll twice on Lightsaber Color table)

6 Reduce/Increase Damage (-2/+2 damage)

7 Pressure Grip

8 Reduce/Increase Blade (half and ¼ / double and triple blade length)

9 Blade Lock/Balanced For Throwing (no external power cell)

10 Stun Setting (5D stun damage)

11 Increase/Decrease Sonic Emanations

12 Tri-blade setting (blades ¼ normal blade length)

Lightsaber Gems

Roll 2D

2 Pontites (5D+2 damage)

3 Synthesized Crystal (5D damage)

4 Danite (4D+2 damage)

5 Synthesized Crystal (4D+2 damage)

6 Synthesized Crystal (4D+1 damage)

7 Synthesized Crystal (4D+1 damage)

8 Kathracite (3D+2 damage)

9 Synthesized Crystal (4D+2 damage)

10 Relacite (4D damage)

11 Synthesized Crystal (5D damage)

12 Mephite (5D damage)

Lightsaber Colors

Roll 2D

2 Odd Color (GM's Choice)

3 Entwined (Roll two colors)

4 Silver Grey

5 Red

6 Gold

7 Green

8 Blue

9 Violet

10 Orange

11 White

12 Cycling Colors (all colors...Ooze)

Lightsaber Hilt Length

Roll 1D

1 25 centimeters

2 26 centimeters

3 27 centimeters

4 28 centimeters

5 29 centimeters

6 30 centimeters

Lightsaber Blade Length

Roll 1D

1 1.0 meters

2 1.1 meters

3 1.2 meters

4 1.3 meters

5 1.4 meters

6 1.5 meters

 


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