The first step in designing a teaching tool for Jedi Lore, is to determine what type of text is used. Roll 3D6 and compare the total to the first table. The Die Code before the listed type indicates the text’s Complexity Rating.
The next step is to determine the type of knowledge which is contained in a text. Roll 2D6 and compare the total to the Type of Knowledge table. Only powers/skills known by the author may be contained in the text. Therefore, it is unlikely that a Tome written by an artificer would contain the Commune with Nature Power. It is also unlikely that all the powers would be unique to that Master’s area of study (there is no reason why Concentration couldn’t be contained in an Artificer’s Tome).
After you know the type of text and the area of study it covers, you must determine the specifics of the knowledge. First, decide how many skills/powers are contained in the text: 2D6x10 for Holocrons, One per Stone Tablet, One per Scroll, 1D6 per Tome, and 2D6 per Datapad. For each power roll on the Type of Power table, and then select one power from the corresponding list below. Remember, Jedi texts do not have to contain powers only. Any power may be substituted for an appropriate skill (Lore, Culture, etc.), and any three powers may be substituted for a Force Skill (Control, Sense, or Alter).
The final step in designing a text is to determine the language it was written in (or spoken by the Keeper of a Holocron). Remember these are just guidelines and should be modified as necessary to make sense (a Sith text is much more likely to have been written in Sithian or Massassi than in Gotalese).
Type of text (3D6):
|
3 |
5D Holocron |
|
4 |
4D Tome |
|
5 |
3D Holocron |
|
6 |
3D Tome |
|
7 |
2D Tome |
|
8, 9 |
1D Scroll |
|
10, 11 |
1D Tome |
|
12, 13 |
0D Stone Tablet |
|
14 |
1D Datapad |
|
15 |
2D Datapad |
|
16 |
2D Scroll |
|
17 |
3D Datapad |
|
18 |
4D Holocron |
Language (2D6):
|
2 |
Sithian |
|
3 |
Old Tatooini |
|
4 |
Old Corellian |
|
5 |
Miralukan |
|
6 |
Basic |
|
7 |
Massassi |
|
8 |
Tetan |
|
9 |
Vultan |
|
10 |
Nazzarese |
|
11 |
Twi’lek |
|
12 |
Gotalese |
Type of Power (1D100):
|
1 - 60 |
Common |
|
61 - 90 |
Uncommon |
|
91 - 97 |
Rare |
|
98 - 100 |
Ultra Rare |
Type of Knowledge (2D6):
|
2 |
Investigator |
|
3 |
Sith |
|
4 |
Warrior |
|
5, 6 |
Factotum |
|
7 |
Artificer |
|
8, 9 |
Meditative |
|
10 |
Naturalist |
|
11 |
Teepo Paladin |
|
12 |
Monk of Shimura |
Absorb/Dissipate Energy, Accelerate Healing, Concentrate, Control Pain, Detoxify Poison, Emptiness, Hibernation Trance, Remain Conscious, Remove Fatigue, Resist Stun, Life Detection, Life Sense, Receptive Telepathy, Sense Force, Telekinesis, Lesser Force Shield, Calculate, Calm, Cognitive Trance, Blind Sense, Direction Sense, Sense Force Strength, Time Sense, Light, Raise/Lower Temperature, Resonate, Strengthen Object, Fertilize, Group Mind, Induced Sleep, Sense Weight, and Storytelling.
Contort/Escape, Enhance Attribute, Force of Will, Instinctive Astrogation (Control), Rage, Reduce Injury, Short-Term Memory Enhancement, Beast Languages, Combat Sense, Danger Sense, Instinctive Astrogation (Sense), Life Web, Magnify Senses, Postcognition, Sense Force Potential, Sense Path, Shift Sense, Translation, Weather Sense, Injure/Kill, Life Bond, Lightsaber Combat, Projective Telepathy, Accelerate Another’s Healing, Control Another’s Disease, Control Another’s Pain, Control Breath, Detoxify Poison in Another, Place Another in Hibernation, Remove Another’s Fatigue, Return Another to Consciousness, Transfer Force, Affect Mind, Enhanced Coordination, Force Harmony, Projected Fighting, Telekinetic Kill, Dim Other’s Senses, Aura of Uneasiness, Force Wind, Control Disease, Enhance Skill, Force Charged Strike, Heal, Cyber Sense, Radar Sense, Track Hyperspace Trail, Truth Sense, Cell Burst, Empower Weapon, Power Drain, Projected Force, Warp Matter, Anticipation, Call Animal, Daisho Combat, Mediation, Share Senses, Speak with Machines, Control Weather, Force Transduction, Heal Another, Precipitation, Affect Emotions, Remove Force Print, Sensory Overload, Thermogenesis, Conduit, Control Animal, CyberLocke, Dark Side Dissipation, Eclipse, Force Bolt, and Transmutation.
Predict Natural Disaster, Farseeing, Feed on Dark Side, Force Lightning, Inflict Pain, Battle Meditation, Control Mind, Doppleganger, Drain Life Essence, Transfer Life, Bolt of Hatred, Dark Side Web, Electronic Manipulation, Waves of Darkness, Drain Life Energy, Memory Wipe, Postcognition, Anger, Blackness, Nullify Gravity, Blaster Combat, Death Sense, Disguise, Eyes of Eagle, Force Explosive, Lightwhip Combat, Commune with Nature, Commune with Machines, Greater Force Shield, Block Force, Create Gravity Wells, Create Homunculus, Light Boomerang Combat, Vampirism, Force Archery, Force Static, Break Bones, and Lightbo Combat.
Create Force Storms, Ka, Empower Self, The Cleansing, Corporeal Translocation, FZOOK, Aiki Combat, The Dragon, Jhemadan Combat, and Empowered Lightbo Combat.
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