These tables are provided for that lucky “Timmy the Teepo” who keeps rolling 1’s on the wild die. Of course, these tables are useful for anyone using a blaster not just the Teepo Paladins.
Blaster fires normal unless a hangfire result is rolled. Results are only for the shot where the mishap was rolled for unless noted differently. Role one D6.
Minor Mishaps (1 on wild die)
|
1 |
Hangfire. Blaster doesn't fire. |
|
2 |
Hangfire. Blaster doesn't fire until slapped hardly. (an action) |
|
3 |
Blaster switched to stun setting from itself. (an action to switch back) |
|
4 |
Slip. Blaster fires but increase range one level for this round. |
|
5 |
Wrong gas flow. Damage decreased by 1D. |
|
6 |
Powerpack runs empty. Must be replaced. |
Moderate Mishaps (1 followed by another 1)
|
1 |
The powerpack overloads and will blow up in 1D rounds. During this time the blaster hums loudly. 1D damage in 2m radius. |
|
2 |
Hangfire. Blaster refuses to fire for 1D rounds. |
|
3 |
Blaster switched to stun setting until repaired. (1 round, easy repair) |
|
4 |
Heater-valve stopped up. Damage decreased 1D for 1D rounds |
|
5 |
Prismatic crystal housing disarrayed. -1D to hit for 1D rounds. |
|
6 |
Air cooling vents stopped up. Cannot fire more then twice a round for 1D rounds or powerpack overload. (See Mod.1) |
Catastrophic Mishaps (1 followed by 6)
|
1 |
Heater-valve stopped up. Damage decreased 1D until repaired. (15 min, Moderate repair) |
|
2 |
Hangfire. Galven ripple-wash. Shattered barrel. Damage blaster to character instead target. |
|
3 |
Hangfire. Blaster refuses to fire until repaired (15 min, Moderate) |
|
4 |
Gas refill valve opens. Gas escaped. Must be refilled to fire. |
|
5 |
Prismatic crystal housing disarrayed. -1D to hit until repaired (15 min, Difficult) |
|
6 |
Air cooling vents stopped up. Cannot fire more then twice a round until repaired (2 rounds, Easy), or powerpack overload. (See Mod.1) |
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