Appendix VI: Teepo Blaster Misfire Tables


These tables are provided for that lucky “Timmy the Teepo” who keeps rolling 1’s on the wild die. Of course, these tables are useful for anyone using a blaster not just the Teepo Paladins.

Blaster Mishap Table

Blaster fires normal unless a hangfire result is rolled. Results are only for the shot where the mishap was rolled for unless noted differently. Role one D6.

 

Minor Mishaps (1 on wild die)

1

Hangfire. Blaster doesn't fire.

2

Hangfire. Blaster doesn't fire until slapped hardly. (an action)

3

Blaster switched to stun setting from itself. (an action to switch back)

4

Slip. Blaster fires but increase range one level for this round.

5

Wrong gas flow. Damage decreased by 1D.

6

Powerpack runs empty. Must be replaced.

 

Moderate Mishaps (1 followed by another 1)

1

The powerpack overloads and will blow up in 1D rounds. During this time the blaster hums loudly. 1D damage in 2m radius.

2

Hangfire. Blaster refuses to fire for 1D rounds.

3

Blaster switched to stun setting until repaired. (1 round, easy repair)

4

Heater-valve stopped up. Damage decreased 1D for 1D rounds

5

Prismatic crystal housing disarrayed. -1D to hit for 1D rounds.

6

Air cooling vents stopped up. Cannot fire more then twice a round for 1D rounds or powerpack overload. (See Mod.1)

 

Catastrophic Mishaps (1 followed by 6)

1

Heater-valve stopped up. Damage decreased 1D until repaired. (15 min, Moderate repair)

2

Hangfire. Galven ripple-wash. Shattered barrel. Damage blaster to character instead target.

3

Hangfire. Blaster refuses to fire until repaired (15 min, Moderate)

4

Gas refill valve opens. Gas escaped. Must be refilled to fire.

5

Prismatic crystal housing disarrayed. -1D to hit until repaired (15 min, Difficult)

6

Air cooling vents stopped up. Cannot fire more then twice a round until repaired (2 rounds, Easy), or powerpack overload. (See Mod.1)

 


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