

Beneath the waters of the planet Naboo lies a totally different civilization: that of the amphibious Gungans. Venturing to the surface only when resources are needed, either via trade with the Naboo (which is completely denied on all levels of government) or Gungan industry, or to visit their ancient land-based sacred groves, the Gungans prefer to remain in the murky depths behind the force field domes of their striking underwater cities.
The Gungan cities, while totally different than those of the Naboo, are every bit as striking. The capital city of Otoh Gunga looks like a massive collection of glassine bubbles, lit from within and framed in delicate metalwork. Here, the Gungans practice their odd social customs and distinctively unique industries, all while peacefully co-existing with their complex environment. Gungan society is ruled by the "Bosses", a council of leaders that is chaired at this time by one Boss Nass. Interestingly, Boss Nass is of a separate breed; whereas the average Gungan is lanky and orange-hued with eyes sticking up on short stalks above the Gungan's skull, Nass is heavier-set, green, has a less-pronounced "bill" structures, and has hooded eyes set into his head. Evolutionary diversion is not at all uncommon within a single species of amphibian, but it is unusual in an amphibian species so highly evolved...generally, after the thousands of years it takes for a species to evolve to sentience, a certain degree of homogenization sets in, but, as humans exemplify, variation within a species is still not unheard of. Boss Nass is descended from the Ankura lieage, which evolved in an isolated Gungan village and later allied with the Otolla Gungans to found the great city of Otoh Gunga.
Gungan society can be harsh, although not mailiciously so. The Gungans are very dependent on their force field technology for their very survival in the waters of Naboo, and as such, troublemakers who jeopardize the safe operation of that technology, willing or not, are at least exiled and sometimes executed (depending on the inherent maliciousness of the act...Jar Jar was merely clumsy, and wasn't given a death sentence...yes, it was a death sentence, read the book or the original script...until he dared return to Otoh Gunga). But beyond that, Gungan life is generally very easy-going. Day to day work and industry appears to be done in a collective fashion, with everyone working for everyone else's benefit.
The Gungans maintain a sizeable standing army. While not in fear of aggression from the Naboo, the Gungans are in fear of the giant oceanic predators lurking in the deeps, and maintain this army not just for internal law enforcement, but for those rare occasions when the massive sea killers stray too close to the cities. Their military technology is very different from that of a surface civilization, however...blasters just don't work well underwater! The cornerstone of Gungan military technology is the energy sphere, coupled with the personal force field, but we'll cover that in another section, and explain how such technology must have developed.
Very few of the Gungans fully speak their own language anymore, but speak a confusing dialect of Basic that incorporates some of their original language, and what seems to be poorly-constructed slang terms. Players and GMs alike should pay close attention to the Gungan dialect if using them in the game...otherwise, where's the Star Wars flavor?
Playing a Gungan
Unlike many of the new alien races we see in Episode I, the Gungans are quite playable, as we know plenty about them, and they don't appear to be terribly limited in how well they can interract with the galaxy as a whole. Players may wish to play Ankura Gungans as opposed to Otolla Gungans...just give Ankura Gungan characters another Strength die, and one less Dexterity die. Other that that, their game stats are the same.
I have drafted up a template for immediate use, should a player wish to jump right in and start playing a Gungan.
Gungan Warrior
Background: The invasion of Naboo is over, and your people and the Naboo people are now friends. You fought hard against the Trade Federation mekkaniks, and lived to tell one bombad tale, and now you've developed a real craving for excitement. You're a warrior, and warriors need battles to fight! There are other evil forces out there in this galaxy you're just starting to learn about, and you want your shot at them...and more bombad stories!
Personality: Gungans show an immense emotional spectrum...few speices we have seen in Star Wars (other than humans) have exhibited such diversity. You could be noble and dutiful, like Captain Tarpals, boisterous and proud like Boss Nass, or bumbling and loveable like Jar Jar Binks. You have a definite curiousity about the galaxy, and while not overly-aggressive, you want to fight oppression wherever it may rear it's ugly head.
Objectives: Find adventure, fight evil, and tell bombad stories when you get home.
A Quote: "Me'sa gonna hafto tell me's unit 'bout dis one!"
DEXTERITY 4D
Energy Ball Atlatl ____
Dodge ____
Grenade ____
Melee Combat: Shock lance ____
Melee Parry ____
Running ____
KNOWLEDGE 3D
Survival ____
MECHANICAL 2D+2
Beast Riding ____
Energy Ball Siege Engines ____
Troop-scale Shields ____
PERCEPTION 3D
Bargain ____
Con ____
Search ____
Sneak ____
STRENGTH 3D
Climbing/Jumping ____
Stamina ____
Swimming ____
TECHNICAL 2D+1
First Aid ____
Gungan Weapon repair ____
Special Abilities:
Leaping. Gungans retain their ancestral leaping abilities, and can leap vertically or horizontally a distance equal to double their Move rating, but can still fail the skill roll when doing so. Ankura Gungans can do this in spite of their size, but suffer a -2D penalty while trying.
Swimming.Natural swimmers, Gungans have an automatic +1D added to their Swimming skill during character creation.
Story Factors: Gungans are at a disadvantage in very hot or arid climates. On such worlds, all of a Gungan's dice rolls based on physical attributes are reduced by 1D.
Compound Lungs. Gungans can breathe both air and water equally well.
Move: 11
Force Sensitive: Yes ____ No ____
Equipment: Energy ball atlatl w/10 balls, shock lance, personal shield, padded vest (+1D physical, +1 energy), skull cap (+1D physical, +1 energy)